Vakken met capaciteitsbeperking
Sommige vakken hebben een maximum aantal deelnemers. Maakt het vak deel uit van het verplichte deel van jouw examenprogramma, dan kun je hieraan altijd deelnemen. Zorg er wel voor dat je uiterlijk tien werkdagen voor de uiterste aanmeldtermijn je aanmeldt voor het betreffende vak.
Is het voor jou een keuzevak dat je wilt volgen (dus niet verplicht), dan kun je je na die periode voor het vak aanmelden. Als er tenminste nog plaatsen over zijn. Vul hiervoor de vakcode in, druk op de knop ‘inschrijven voor cursus’. Er volgt dan een tussenscherm waarop je kunt zien hoeveel plaatsen er beschikbaar zijn.
Voor studiejaar 2020-2021 betreft het de volgende vakken:
Department | Year of program | Code | Course name | Starting block | Max. capacity |
---|---|---|---|---|---|
AP | 2020 | 3DEX0 | Physics of energy: sources, transport and storage | 2 | 200 |
AP | 2020 | 3EDX0 | Control and data processing in physics experiments | 1 | 48 |
AP | 2020 | 3QUES0 | Sociophysics 1 | 1 | 36 |
AP | 2020 | 3QSUS0 | Sociophysics 2 | 2 | 36 |
AP | 2020 | 3QAUS0 | Sociophysics 3 | 3 | 36 |
AP | 2020 | 3B3X0P | Experimental physics 3 [only for AP that follow pilot course 3BYX0P] | 3 | 10 |
AP | 2020 | 3EBX0 | Machine Learning in Science | 4 | 90 |
AP | 2020 | 3BYX0P | CBL Systems and Control Project [max 10 AP and 20 BW] | 4 | 30 |
BMT | 2020 | 8QA01 | DBL Image Analysis | 2 | 80 |
BMT | 2020 | 8QA03 | DBL Mechanics of a Blood Vessel | 4 | 80 |
BMT | 2020 | 8QA04 | DBL Medicins (1 + 1 is not 2) | 2 | 80 |
BMT | 2020 | 8QA05 | DBL Gene expression | 4 | 80 |
BMT | 2020 | 8QA06 | DBL Biosensor for the skin | 4 | 80 |
BMT | 2020 | 8QA11 | DBL Tissue damage | 2 | 80 |
BMT | 2020 | 8QB01 | DBL Functional tissue repair (BBT) | 3 | 90 |
BMT | 2020 | 8QB02 | DBL Entering the lab (BBT) | 4 | 50 |
BMT | 2020 | 8QB05 | DBL Heart and circulation (BBT) | 4 | 70 |
BMT | 2020 | 8QB10 | DBL Entering the lab (MWT) | 3 | 50 |
BMT | 2020 | 8QB13 | DBL Functional repair of tissue (MWT) | 4 | 90 |
BMT | 2020 | 8QC00 | DBL Computational Biology | 2 | 100 |
BMT | 2020 | 8CQ10 | DBL Oncology | 4 | 80 |
BMT | 2020 | 8TA00 | Skin and tissue | 1 | 300 |
BMT | 2020 | 8RA00 | Biochemistry | 4 | 275 + 80 |
BMT | 2020 | 8P350 | Project Tissue Engineering | 3 | 72 |
EE | 2020 | 5UEUA0 | From idea to a blueprint | 1 | 90 |
EE | 2020 | 5USUA0 | Concept vs Reality | 2 | 90 |
EE | 2020 | 5UAUA0 | Validation to sales | 3 | 90 |
EE | 2020 | 5XSH0 | Cognitive neuroscience | 3 | 90 |
ID | 2020 | DAEU20 | Introduction to Sport, Phyiscal Activity and Vitality (ULL 1) | 1 | 150 |
ID | 2020 | DBB100 | Creative Programming | 1 | 200 |
ID | 2020 | DCB100 | From Idea to Design | 1 | 200 |
ID | 2020 | DZB110 | Design Management | 1 | 50 |
ID | 2020 | DZB120 | Exploratory Sketching | 1, 2, 3, 4 | 50 |
ID | 2020 | DZC10 | Design for Games & Play 1; Game Design | 1 | 150 |
ID | 2020 | DJC01 | Planning and Organization | 1 | 180 |
ID | 2020 | DBB130 | Creative Apps | 1 | 50 |
ID | 2020 | DBB190 | Design for Debate | 2 | 25 |
ID | 2020 | DCB170 | Socio-cultural Sensitivity | 2 | 150 |
ID | 2020 | DCB220 | Exploratory Making | 2 | 50 |
ID | 2020 | DCB250 | Design and Sensorial Form | 2 | 100 |
ID | 2020 | DASU20 | Data Acquisition and Visualization through Embodied Sensors (ULL 2) | 2 | 150 |
ID | 2020 | DBB170 | Sensors for Physiology | 2 | 50 |
ID | 2020 | DDB100 | Design <> Research | 2 | 180 |
ID | 2020 | DDB200 | User-centered Design | 2 | 200 |
ID | 2020 | DZB170 | Trends and Forecasting | 2 | 25 (excl. ID students) |
ID | 2020 | DZC20 | Design for Games & Play II; Learning and Persuasion in Games | 2 | 150 |
ID | 2020 | DJC07 | Dealing with Scientific Information | 2 | 180 |
ID | 2020 | DJC08 | Collaboration Skills (Teamwork) | 3 | 180 |
ID | 2020 | DDB170 | User Research in the Wild (Ethnographics) | 3 | 50 |
ID | 2020 | DAB130 | Design Methods for Multiple Stakeholders | 3 | 32 |
ID | 2020 | DAAU20 | Designing for PSV in a real-life Setting (ULL 3) | 3 | 150 |
ID | 2020 | DAB200 | Design Innovation Methods | 3 | 150 |
ID | 2020 | DBB200 | Creative Electronics | 3 | 200 |
ID | 2020 | DBSU10 | Technologies for Connectivity | 3 | 50 |
ID | 2020 | DCB200 | Aesthetics of Interaction | 3 | 180 |
ID | 2020 | DPB100 | Project 1 Design, themes | 3, 4 | 2x180 |
ID | 2020 | DPB100 | Project 1 Design, lectures | 3, 4 | 2x180 |
ID | 2020 | DZC30 | Design for Games & Play III; Playful Interactions | 3 | 150 |
ID | 2020 | DBB220 | Intelligent Interactive Products | 4 | 90 |
ID | 2020 | DCB150 | Digital Craftsmanship | 4 | 40 |
ID | 2020 | DCB210 | Intercultural Design | 4 | 40 |
ID | 2020 | DCB240 | Perspectives on Aesthetics | 4 | 90 |
ID | 2020 | DAB100 | Making Sense of Sensors | 4 | 175+50 |
ID | 2020 | DAB150 | Introduction to Business Design | 4 | 120 |
ID | 2020 | DBB110 | Creative Mechanical Engineering | 4 | 50 |
ID | 2020 | DDB140 | User Evaluation Methods | 4 | 50 |
ID | 2020 | DDB180 | ID Green - Design Perspectives on Sustainability | 4 | 50 |
ID | 2020 | DJC05 | Pitching your Project | 4 | 180 |
W | 2020 | 4GA10 | OGO Trebuchet | 2 | |
W | 2020 | 4GA50 | OGO Solar Heat System | 4 | |
W&I | 2020 | 2ILX0 | Tangible Computing | 4 | 24 |
W&I | 2020 | 2IS70 | DBL App Development | 3 | 120 |
W&I | 2020 | 2IOI0 | DBL Process Mining | 3 | 120 |
W&I | 2020 | 2I070 | DBL Embedded Systems | 3 | 120 |
Voor studiejaar 2021-2022 betreft het de volgende vakken:
Department | Year of program | Code | Course name | Starting block | Max. capacity |
---|---|---|---|---|---|
EE | 2021 | 5UEUA0 | From idea to a blueprint | 1 | 100 |
EE | 2021 | 5USUA0 | Concept vs Reality | 2 | 100 |
EE | 2021 | 5UAUA0 | Validation to sales | 3 | 100 |
EE | 2021 | 5XSH0 | Cognitive neuroscience | 3 | 30 |
De volgende vakken van de USE-leerlijn Design Thinking for a Connected Society kennen een maximum om de deelnemers over de verschillende onderdelen te spreiden:
Department | Year of program | Code | Course name | Starting block | Maximum |
---|---|---|---|---|---|
ID | 2018 | DAAU10 | Interdisciplinary Innovation | 4 | 150 |
ID | 2018 | DBSU10 | Technologies for Connectivity (ULL2) | 3 | 150 |
ID | 2018 | DDEU10 | Empathy with the User | 1 | 150 |
De joint bacheloropleiding Data Science is 1 september 2016 van start gegaan. I.v.m. de opbouw van deze nieuwe opleiding is afgesproken dat de capaciteit bij deze vakken geleidelijk aan vergroot wordt, zodat ook steeds meer studenten van andere opleidingen ook deze vakken als keuzevak kunnen kiezen. Voor 2018-2019 betreft het de volgende vakken:
Eerstejaarsvakken met een maximum van 200 studenten
Code | Course name | Starting block |
---|---|---|
JBC000 | Creative Thinking | 3 |
JBG00 | Data Science Ethics | 4 |
JBG010 | Perspectives on Data Science | 1 |
JBG030 | DBL Data Challenge | 4 |
JBI010 | Programming | 1 |
JBI020 | Foundations of computing | 2 |
JBI030 | Data Mining | 3 |
JBL030 | Understanding the Information Society | 2 |
JBM010 | Data Statistics | 2 |
JBM050 | Statistical computing | 4 |
Tweedejaarsvakken met een maximum van 110 studenten
Code | Course name | Starting block |
---|---|---|
JBI030 | Data Mining | 3 |
JBI100 | Visualization | 4 |
JBL110 | Innovation and Regulation | 4 |
JBL120 | Law and Data Science | 1 |
JBM020 | Research Methods | 2 |
JBM040 | Business Analytics | 2 |
JBM050 | Statistical Computing | 4 |
Derdejaarsvakken met een maximum van 40 studenten
Code | Course name | Starting block |
---|---|---|
JBE140 | Business Insights | 1 |
JBC090 | Cognitive Science | 2 |
JBE150 | Start-ups | 2 |